![]() Whether or not you are using the Sixaxis controls, controlling your dragon never feels like it quite lives up to the expected thrill, partly due to the activities you engage in while riding it into battle. Unfortunately, all your time interacting with this world is spent on the back of a dragon, and it is very odd that I would have to prefix a statement like that with the word “unfortunately”. Coupled with some detailed city designs and unique settings, and it’s no surprise that this game’s visuals impressed upon release. Some creativity certainly shines in its creature design though, and while most dragons fall under basic categories like “wind”, “dark”, “ice”, and so on, the battles will also include things like enormous flying mantas that serve as bombers and troop transports and there are warbeasts with mounted catapults whose only real life analog seems to be Indricotheres. The story and level layout are certainly woven together well and the world is fairly consistent and well designed, it’s just not an overly ambitious tale being told. The path of the story and the moral questions Rohn faces are sort of straightforward and unexceptional, but the plot on the whole makes an excellent framework for the gameplay, the war and its complications throwing in all kinds of objectives and locales to test your ability to fight from the back of your dragon. The rise of a dangerous ideology is straining the relationship between these already hostile kingdoms and Rohn finds himself facing difficult moral decisions as the war continues and the truth is revealed. You are Rohn, a dragon rider in service of Asylia when the Mokai launch an attack on your homeland, but the war isn’t as straightforward as it seems. Unable to explain this sudden occurrence and consumed by superstitious fervor over it, humanity was divided into two main groups: the culturally enlightened and religious Asylians, and the more primitive yet somehow more technologically advanced Mokai. Lair takes place in a medieval fantasy world where humanity once lived in idyllic peace until volcanoes suddenly sprang to life all across the world. What this should have meant was that more players would be able to enjoy the game as the developers intended, but unfortunately the end product will be a bit underwhelming no matter which control type you play with. ![]() Later, a downloadable update was released to add more traditional controls to the game, but the motion controls still weren’t entirely stripped out of this control scheme. On release, Lair relied on the PS3’s Sixaxis motion controls heavily, and while it did so in the hopes of making a more immersive experience out of flying a dragon into battle, it ultimately lead to an unintuitive and uncooperative control scheme.
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